WebGL in practice
After a first article on WebGL, I come back on this topic for real usage.
Use in dev version of WebGL on Fennec (mobile firefox), go in about:config, fiter webgl, switch webgl.force-enable to true
On Linux plateform, no problem with Nvidia or ATI proprietary driver. On intel you should use Mesa 8.0. It’s available for ubuntu on ppa:xorg-edgers/ppa
* Firefox 11 (beta) and a plugin for older version called Tilt allow to see in 3d web pages structures accelerating vizualisation, interaction and bug finiding for webmasters.
Pyppet – WebGL Streaming blender< =>WebGL allow a realtime WebGL rendered visualisation in web browser of a scene in modelization process pipled from Blender.
minifier of GLSL files allow to comprress the size of a GLSL script, and then to accelerate web transfert and reduce bandwith.
As I thinked of WebGL as a good tool for some vizualisation in Wikipedia, Google, done an anatomic vizualisation tool. It allow in démos to see a human corpse with ZygotBody and a cow with Google Open-3d-viewer. Code source is available at Project page.
Augmented Reality sample from firefox project.
Cloudmach cloud WebGL games plateform
Seriously.js, realtime compositing on a vidéo.
lights.elliegoulding.com a nice demo.
Crazy bugs a nice puzzle.
Using WebGL for vector and 2D bitmap rendering and use fast and energy efficient hardware acceleration in interactve appliactions : WebGL Fundamentals (WebGL is a 2D API!)